What’s new in 1.28.3?
- TabBar – easy missions and shelter access!
- Boipeludo – new creature from Leiosa!
- Chapter 22 – meet a new ally
- New building design on map – time for changes!
- Bug fixes and improvements – as always!
What’s new in 1.27.0?
Also, Merry Christmas and happy playing!
What’s new in 1.26.1?
What’s new in 1.25.0?
What’s new in 1.24.0?
What do you mean by “stronger creatures” exactly?
We have an official statement from the devs:
We’ve changed the balance for some of the aliens in the game. It is related to us preparing to add 12 new aliens, and we have to make some space for them on every difficulty level. Thanks to your purchases (Monster Voting Bundle), we’ve gathered $280 to spend on adding and working on new creatures!
What’s changing is that most monsters will get stronger, ranging from barely noticeable to even a 20% increase. Basically, the tougher an alien was before, the more powerful it becomes now so that weaker creatures can be added in its place to make the gameplay much more interesting and diversified. Additionally, a balancing move was long overdue due to weapons having a buff for a few months now (better parameters and enhancements) that made them overpowered against unbuffed creatures, especially on higher levels.
Examples of difficulty changes:
– Turtiger +3%
– Nematode +9%
– Cotoje +14%
However, there are some exceptions, like a heavy and powerful Armadon getting a 47% difficulty increase. Sounds dangerous, but thanks to that, we’ll be able to add 7 new creatures appearing before you encounter your first Armadon! We hope the changes will be to your liking and again, HUGE thanks for helping us with the development of the game’s world!