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I’m gonna be frank with you – literally fuck those guys.

~Scarred survivor
Planet of origin: El’Craft
Forms of damage
Claws: 26
Tentacles: 28
Attacks per turn: 2 – 4
Initiative: 69 (Extremely Fast)
Height: 430 cm
Average weight: 3200 kg
Average health: 220
First appearance: Chapter 6

Knightmares are the endgame aliens. They are considered by many experienced players as the bloodiest, most spiteful species in the game, even topping the Demons. Due to their quite violent attacks that can repeat up to four(!) times, they can shred through survivors’ health pretty quickly. Knightmares also have a very high initiative that won’t let you catch a break; you never know who is going to attack first. Combine that with the fact that they start to appear in more and more numerous groups the longer you scavenge a building, and you just got yourself a recipe for an actual nightmare, true to their name.



Knightmare’s weakness heatmap

Knightmare’s weakness map represents the probability of weakpoints spawning on various alien body parts. Green color highlights the areas where these points generate less often, whereas, in the places marked red, they appear most frequently. Please note that in no way does it affect the damage dealt unless you attack the weakpoint directly. So, for example, if you target the middle part of their body when no weakpoint is present, you’ll get the same result as if you tried to attack one of the legs.

Special action (Multistab)

Knightmare’s special action
  • Knightmare attacks all survivors with his armored tentacles.
  • There’s a 20% chance the creature’s special action will activate.
  • Knightmare attacks all survivors at the same time.


Knightmares are giant, horrifying creatures. They don’t fear anything except for Demons. At the same, they are capable of great hatred towards those who hurt them. They’re known to destroy the weapons of their attackers after a successful fight. Use correct enhancements to your advantage.

  •  Bleed – 0% resistance
  •  Blind – 0% resistance
  •  Dizzy – 0% resistance
  •  Fear – 85% resistance
  •  Hatred – 20% vulnerability
  •  Ignite – 0% resistance
  •  Poison – 0% resistance
  •  Stun – 0% resistance

Resistances affect a weapon’s base debuff multiplier (100%). With no resistance, the chance to apply a debuff is what you see on a weapon’s card. So, for example, if your weapon has a 10% Fear enhancement, each hit with that weapon has 10% (base chance) * (100% – 0%) (base debuff multiplier) = 10% chance to apply the Fear debuff. However, with Knightmares’ 85% resistance against the debuff, that number is reduced to only 10% * (100% – 85%) = 1.5% chance. Alternatively, a weapon with a 10% Hatred enhancement would be more effective due to Knightmares being vulnerable to Hatred. 10% (100% + 20%) = 12% chance to hate the enemy.

Useful knowledge

These facts increase your chance to successfully obtain alien-specific loot:

Knightmare Burster:
“When they drink, they make loud clicks that purify the water, heating it up violently.”

Knightmare Glue:
“An extremely sticky substance appears in the bones that are healing.”


When killed, Knightmares have a chance to drop:

Knightmare Burster

Throat gland, strongly responsive to moisture, ideal for coating blades, with an explosive substance.

Knightmare Glue

An adhesive substance that appears in damaged bones and serves as a strong glue.

Related events


Once a proud and intelligent race inhabiting the planet El’Craft. After joining the Stream of the Worlds, Knightmares began rapidly retrogressing. More intelligent individuals possessed such large areas of brain tissue that they generated enough electric field to constantly lure Demons. As a result, only the most primitive and impaired ones survived, the ones using mainly an atavistic brain. These individuals became dominant, changing, in turn, the whole race to be extremely aggressive and dangerous. Nowadays, intelligent representatives of the race that remember the culture and civilization of El’Craft are a rare sight.