This cloud looks strange…~Unsuspecting survivor
Nematodes are aliens unlike anything else in Blackout Age. They have the appearance of a big cloud of dust, but anything that gets too close is attacked and then digested by its tentacles. Due to their numerous “limbs,” players should expect to be attacked quite a few times per turn.
Nematode’s weakness map represents the probability of weakpoints spawning on various alien body parts. Green color highlights the areas where these points generate less often, whereas, in the places marked red, they appear most frequently. Please note that in no way does it affect the damage dealt unless you attack the weakpoint directly. So, for example, if you target the middle body part when no weakpoint is present, you’ll get the same result as if you tried to attack one of the tentacles.
Special action (Healing)
- The wounded Nematode is healing itself.
- The greater the injuries, the higher the likelihood of the creature’s special action activating.
- The creature’s health points go up.
Nematodes are very resistant, although not completely immune, to most debuffs, but fire is their ultimate bane.
- Bleed – 0% resistance
- Blind – 99% resistance
- Dizzy – 0% resistance
- Fear – 99% resistance
- Hatred – 0% resistance
- Ignite – 100% vulnerability
- Poison – 0% resistance
- Stun – 99% resistance
Resistances affect a weapon’s base debuff multiplier (100%). With no resistance, the chance to apply a debuff is what you see on a weapon’s card. So, for example, if your weapon has a 10% Fear enhancement, each hit with that weapon has 10% (base chance) * (100% – 0%) (base debuff multiplier) = 10% chance to apply the Fear debuff. However, with Nematodes’ 99% resistance against the debuff, that number is reduced to only 10% * (100% – 99%) = 0.1% chance. Alternatively, a weapon with a 10% ignite enhancement would be more effective due to Nematodes being vulnerable to flames. 10% * (100% + 100%) = 20% chance to ignite the enemy.
These facts increase your chance to successfully obtain alien-specific loot:
“The mucus they secrete remains moist for up to four months.”
“Above the jaw is a small bone that contains powder, very chemically active.”
When killed, Nematodes have a chance to drop:
Moist slime, perfect for constructing thrown weapons on something similar to rubber rope.
A powder with strong explosive properties.
Nematodes are a unique and very resistant species coming from Fungia. On their home planet, they could achieve sizes as big as a football pitch. Fortunately, Nematodes don’t reproduce quickly and often fall victim to Demons’ attacks. They are often hunted by Hoppers as well because too many of them can lead to a collapse of an ecosystem and can be cumbersome to deal with. The best way to kill a Nematode is by setting it on fire.