Tanker

Woah, did you see that?! He just fucking flipped that car with ease! He’s looking this way… HE’S COMING AT US!

~A survivor about to be rammed head-on
Tanker
Planet of origin: El’Craft
Forms of damage
Biting: 20
Tail: 45
Attacks per turn: 1 – 2
Initiative: 51 (Extremely fast)
Height: 230 cm
Average weight: 1800 kg
Average health: 137

Tankers are powerful and aggressive late-game aliens. They have a decent amount of health and move faster than they look, so players should be wary of massive damage they can dish out before survivors have a chance to retaliate.

Contents

Weaknesses

Tanker’s weakness heatmap

Tanker’s weakness map represents the probability of weakpoints spawning on various alien body parts. Green color highlights the areas where these points generate less often, whereas, in the places marked red, they appear most frequently. Please note that in no way does it affect the damage dealt unless you attack the weakpoint directly. So, for example, if you target the legs when no weakpoint is present, you’ll get the same result as if you tried to attack the head.

Resistances

Tankers have no notable vulnerabilities. However, they are susceptible to tunnel vision and are likely to attack the one that aggravated them. Their bodies are unlikely to catch fire, which also explains why they are not afraid of it.

  •  Bleed – 0% resistance
  •  Blind – 0% resistance
  •  Dizzy – 0% resistance
  •  Fear – 0% resistance
  •  Hatred – 30% vulnerability
  •  Ignite – 45% resistance
  •  Poison – 0% resistance
  •  Stun – 0% resistance

Resistances affect a weapon’s base debuff multiplier (100%). With no resistance, the chance to apply a debuff is what you see on a weapon’s card. So, for example, if your weapon has a 10% Ignite enhancement, each hit with that weapon has 10% (base chance) * (100% – 0%) (base debuff multiplier) = 10% chance to apply the Ignite debuff. However, with Tankers’ 45% resistance against the debuff, that number is reduced to only 10% * (100% – 45%) = 5.5% chance. Alternatively, a weapon with a 10% Hatred enhancement would be more effective due to Tankers being vulnerable to Hatred. 10% (100% + 30%) = 13% chance to hate the enemy.

Useful knowledge

These facts increase your chance to successfully obtain alien-specific loot:

Tanker Diamond Claws:
“They have 4 powerful paws with claws which can cut the metal like paper.”

Tanker Magnetium Needles:
“In old specimens, some needles inside the meat have unusual magnetic properties.”

Drops

When killed, Tankers have a chance to drop:

Tanker’s claws, sharp and hard as a diamond, great for making blades.

Used for crafting Tomapipe, Spear, Tanker Axe Head, and Tanker Scalpels in the Workshop.

Tanker Diamond Claws

Magnetic needles, after processing they are suitable for improving the parameters of firearms.

Used in the Workshop to craft Magnetium, an important material for Hoppers.

Tanker Magnetium Needles

Related events

None

Lore

Tankers are powerful and durable hunters. On El’Craft, the creatures were inferior omnivorous predators living in forests. Tankers cope well in each environment and hunt every animal they find. They pose a lethal threat to Hoppers, that’s why they’re the main target of more advanced hunting groups whose sole purpose is to shrink the population of the species. On subsequent Stream planets, they get sick a lot, but their organism can quickly regenerate, even despite the devastation some of the parasites and illnesses can do to the body.

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