Looks like a freaking dinosaur!~Jurassic Park fan
Laufers are starter aliens that the players encounter fairly early in the game. They can withstand more damage than Lapietos or Badbats, but they’re vulnerable to almost every debuff.
Laufer’s weakness map represents the probability of weakpoints spawning on various alien body parts. Green color highlights the areas where these points generate less often, whereas, in the places marked red, they appear most frequently. Please note that in no way does it affect the damage dealt unless you attack the weakpoint directly. So, for example, if you target the head when no weakpoint is present, you’ll get the same result as if you tried to attack the rest of the body.
Laufers are pretty vulnerable creatures. They’re susceptible to all forms of damage. Aggravating them might prove to be a little more difficult, though.
- Bleed – 130% vulnerability
- Blind – 120% vulnerability
- Dizzy – 10% vulnerability
- Fear – 70% vulnerability
- Hatred – 30% resistance
- Ignite – 10% vulnerability
- Poison – 50% vulnerability
- Stun – 60% vulnerability
Resistances affect a weapon’s base debuff multiplier (100%). With no resistance, the chance to apply a debuff is what you see on a weapon’s card. So, for example, if your weapon has a 10% Hatred enhancement, each hit with that weapon has 10% (base chance) * (100% – 0%) (base debuff multiplier) = 10% chance to apply the Hatred debuff. However, with Laufer’s 30% resistance to the debuff, that number is decreased to 10% * (100% – 30%) = 7% chance. Alternatively, a weapon with a 10% Blind enhancement would be more effective due to Laufer being vulnerable to the Blind debuff. 10% * (100% + 120%) = 22% chance to make the target blind.
These facts increase your chance to successfully obtain alien-specific loot:
Currently they do not drop anything.
Our researchers are working on it!