The Dizzy effect will make the target silly attacking both allies and enemies willy-nilly. The enemy is likely to hit random targets, including one of their own. It’s one of the debuffs that affect the targeting system. It has the lowest priority of them all:
1. Stun
2. Fear
3. Hatred
4. Dizzy
Icon that shows up upon a successful hit:
Debuff values on different levels
Level | Chance to apply | Duration |
1 | 2% | 2 rounds |
2 | 5% | 2 rounds |
3 | 8% | 2 rounds |
4 | 11% | 2 rounds |
5 | 14% | 2 rounds |
6 | 17% | 2 rounds |
7 | 20% | 2 rounds |
8 | 23% | 2 rounds |
9 | 26% | 2 rounds |
10 | 29% | 2 rounds |
11 | 32% | 2 rounds |
12 | 35% | 2 rounds |
13 | 38% | 2 rounds |
14 | 31% | 2 rounds |
15 | 44% | 2 rounds |
Effects on Creatures
Alefuj: Default
Armadon: Default
Badbat: Default
Battlera: Default
Cotoje: Default
Knightmare: Default
Hopper: 10% More Effective
Hogrorrt: Default
Demon: Immune
Crabber: Immune
Lapieto: Default
Nematode: Default
Niepuszcza: 100% More Effective
Tanker: Default
Turtiger: Default
Viatcher: Default
Laufer: 10% More Effective